Rules

Sign Up Rules

  • Signing up for the tournament happens only through this website.
  • Teams must have a minimum of 2 and a maximum of 3 players on the roster.
    • Due to this rule, mercs/ringers are NOT allowed.
      • Change on 3rd February: Mercs/ringers are allowed only if the opposing team accepts them. The enemy team keeps their rights to deny any mercs.
  • Once making the team and gathering your players, you need to ready your team up and sign it up for the proper region bracket.
    • Any teams that decide to drop out of the tournament may unready at any time, therefore teams that aren’t readied up by 26th January or are not signed in a bracket will be counted as dropped out and won’t participate in the tournament.
    • If less than 32 players sign up for the North American bracket by 26th January, all teams will be transferred to the European one automatically.
  • Once the tournament begins on 27th January, you will not be granted the chance to change your roster – roster lock will be applied right after.
    • Unless you are absolutely sure you will manage to play every single match by having 2 players on the team, go ahead, though it is highly recommended to add a 3rd players to the roster.
  • When signing up, please select the real region you are from. If you are from Europe and you sign your team in the North American bracket, if one happens, you will be matched solely against North Americans.
    • Teams are allowed to participate in a single bracket only. If you sign your team up in both brackets, you will be removed from the one that does not cover your team region.
  • Late joining is allowed before the 2nd round is generated. To advance for playoffs, you need to win at least 2 matches in the Group Stages.

Universal Rules

  • Admins can change, modify, or adapt all rules at any time, and will enforce them against any offending teams at our own discretion.
  • All teams, players, casters, and other entities, are required to uphold and enforce the spirit of fairness and sportsmanship. Any unsporting conduct may result in a forfeit of any reported matches.

Schedule & Reschedule

  • The tournament begins on 27th January (Saturday). Officials’ default times will only be scheduled at the weekends for a better availability.
  • The match on Saturday can be rescheduled up back to Wednesday night when the round is generated, but not for later. The match on Sunday can be played until Wednesday night when the next round is generated, but not earlier.
    • The round on Saturday will be generated on Wednesday 10 PM CET, report your match before that time.
    • The round on Sunday will be generated on Saturday 12 PM CET, report your match before that time.
  • If there are any unreported matches by the said times, a random winner will be picked so as to generate the next round.

Tournament Format & Rules

  • The Group Stages are played as a Swiss System Best of 1 bracket.
    • The opposing teams alternate to ban a map (with the 5th one remaining to be the one that will be played on) the following way:
      • Team A: Bans first map;
      • Team B: Bans second map;
      • Team B: Bans third map;
      • Team A: Bans fourth map.
        • The 5th map will be the one the match will be played on.
    • The Home team (the one on the left on the match page) should proceed first except an agreement between both teams is made.
  • The Playoffs are played as a Double Elimination Best of 3 bracket.
    • The opposing teams alternate to pick/ban the following way:
      • Team A: Bans first map;
      • Team B: Bans second map;
      • Team B: Picks first map;
      • Team A: Picks second map;
        • The 5th map will remain decider.
    • The Home team (the one on the left on the match page) should proceed first except an agreement between both teams is made.
  • The Grand Finals are played in a Best of 5.
    • The opposing teams alternate to pick the following way:
      • Team A: Picks first map;
      • Team B: Picks second map;
      • Team B: Picks third map;
      • Team A: Picks fourth map;
        • The 5th map will remain decider.
    • The Home team (the one on the left on the match page) should proceed first except an agreement between both teams is made.
  • Teams must play their matches at the time assigned to them by an admin if they are to be streamed. This is to ensure that we can reliably cast the game.
    • Offensive aliases are NOT allowed during the stream!
  • Default win can be claimed only if one of these is true:
    • The opposing team does not join the server 20 minutes after the time scheduled.
    • The opposing team breaks any of the in-game rules.
  • When reporting your match, please provide logs or screenshots in match comms on the match page.
    • For wrong reported matches, contact Admins on Discord.
  • Each team is allowed 1 pause during the Group Stages and 2 pauses during the Playoffs including Grand Finals.
    • You should notify your enemies that you are going to pause the game.
    • You have 5 minutes for each pause, after that the enemies are free to unpause at any time.
  • Should you or your opponent need to reschedule an official, you are requested to be as cooperative and reasonable as possible.
  • The Home team has the priority to choose server location within the bracket’s region.
  • If your opponent does not accept your friend request, post the connect string in match comms.

Servers

  • All servers must be properly set up and configured to use the ETF2L Ultiduo config (rcon exec etf2l_ultiduo).
    • The Whitelist is included in the config
  • If you cannot gather a server for your match, contact Admins on Discord.

Game Settings

  • All matches are to be played to 2 total match points.
  • All servers must be properly set up and configured to use the ETF2L Ultiduo config (rcon exec etf2l_ultiduo)
  • Critical Shots are OFF
  • Cooperative Taunts are OFF
  • Picking up fallen weapons is NOT ALLOWED

Whitelist & Class Restrictions

  • You can view the ETF2L Ultiduo whitelist here – http://whitelist.tf/etf2l_ultiduo
  • Class Restrictions:
    • 0 Scouts
    • 1 Soldiers
    • 0 Pyros
    • 0 Demoman
    • 0 Heavy
    • 0 Engineer
    • 1 Medic
    • 0 Snipers
    • 0 Spies

Eligibility

  • Ultiduo has no skill divisions. It’s a single large event.
  • Players may compete from all over the world, though matches must be played on servers located in the bracket’s region. (Except if both teams agree otherwise)

Maps

  • ultiduo_baloo_v2
  • koth_ultiduo_r_b7
  • ultiduo_gullywash_b2
  • ultiduo_grove_b2
  • ultiduo_seclusion_b3